Casey Hudson has a long history at BioWare. For over 20 years, he’s worked on games such as Star Wars: Knights of the Old Republic and the Mass Effect trilogy. Recently, Casey Hudson provided an update on BioWare and how they are moving forward, being open with their audience and moving forward, what the studio’s vision is.
Casey Hudson Provides a Studio Update:
When I returned to BioWare last summer, Mass Effect: Andromeda had just been released and there was a significant movement among players asking for a story DLC that would answer questions surrounding the fate of the quarians. As you know, we were not able to deliver story DLC for Andromeda—this was as frustrating for us as it was for players, and it was something we knew we had to solve in future games.
That experience ultimately became a defining moment in refocusing BioWare’s mission. We need to delight players with new experiences and innovation, but we must stay focused on the importance of the world, character, and storytelling elements that players expect from our games. And our games must be designed to continue delivering new stories and experiences, in an ongoing relationship with players in the worlds we’re evolving together.
It’s in that spirit that we are working through production on Anthem–a game designed to create a whole new world of story and character that you can experience with friends in an ongoing series of adventures. It will be unlike anything you’ve played, but if we do it right, it will feel very distinctly BioWare.
Next time I’ll talk more about how our updated studio mission is helping to focus our work on Anthem and the games that will follow!
Anthem has a lot facing it, especially with the rumored delay and the Star Wars Battlefront II lootbox controversy. That said, it’s great that Casey Hudson and BioWare are opening up and being more transparent with fans. Hopefully we’ll learn more soon.