In a recent interview with IGN, Rod Fergusson, head of Coalition which is heading up the development of the upcoming Xbox One blockbuster Gears of War told interviewers that the studio was focussing on ‘visuals’ in the campaign, hence the 30FPS lock. In the case of the multiplayer, they could scale back the density of the game to allow for smooth 60FPS gameplay which is crucial for a game of this caliber. The game will run at full native 1080p resolution, as confirmed by the studio.
“It’s a notion of wanting to make, to push, the visuals as hard as possible in the campaign, and there are also other aspects. When you look at your framerate, there are of the number of elements that go into it, part of it is rendered”
Gamers already started to experience the multiplayer aspect of the game in the beta, which was criticized by some for the lackluster ‘graphics’. However Rod quickly countered their concerns by stating that this Beta was only a stress test on their servers, and that it was an old build.
“There is a GPU-side, but there is also a CPU side, and the number of monsters you want on screen, the number of AI that is running is going to eat up your CPU, and is going to slow you down”.
Gears of War 4 will launch on October 11th on Xbox One, and a PC version is yet to be confirmed if ever. The Beta is currently available to all who played Gears of War: Ultimate. If you qualify, you should get your Beta code via Xbox Live.