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Creation of MakinGames
It all started as a bit of fun when Nic Makin got together with some of his ex-Rare colleagues to make their dream game: a game that would appeal to their inner child. Fond memories of Streets of Rage, Final Fight and Double Dragon inspired their modern take on the 2D beat-em-up called Raging Justice. After four years of game development taking up every spare hour, the game was nearing completion. It had been a real labour of love, and as a release date was imminent, MakinGames was set up with Nic’s wife Anna Makin handling the publishing and marketing of Raging Justice.
Before Raging Justice
Nic Makin worked at Rare for a decade. He then moved onto Big Big and Codemasters, before settling at Precious Blue Dot, where Nic still has a day job (programmer by day and programmer/designer by night – he loves his job!) Here is a selection of projects that Nic has previously worked on:
Kameo: Elements of Power (Gameplay Programmer) [Rare]
Perfect Dark Zero (Senior Gameplay Programmer) [Rare]
Xbox Avatars [Kinect Refresh] (Lead Programmer) [Xbox, Rare]
Banjo Kazoomie [the second time it was a concept] (Lead Programmer) [Rare]
F1 Race Stars (Senior/Lead Gameplay Programmer) [Codemasters]
Plus many more