The latest Prey gameplay trailer was seen around the world via the Quakecon 2016 conference. However, as intense as that trailer was, there was a lot that you didn’t see. We were able to get an extended look behind the scenes of more of Prey and even though we are not allowed to show you what we saw, I am here to tell you all about it today.
Prey is a first person sci fi thriller where you play as Morgan Yu, who is the first human endowed with alien powers. Morgan is stranded aboard the space station Talos 1, which is orbiting the moon in the year of 2032. Aboard the ship is a terrifying alien menace that means to extinguish you and the entire human race. It is up to you to dig into the dark secrets of Talos I and your own past. You must survive using the tools found on the station along with your wits, weapons, and mind-bending abilities. This is what you do know.
What You Don’t Know
Press and attendees were treated to additional gameplay footage along with live commentary via Raphael Colantonio, Founder, CEO of Arkane Studios and Ricardo Barea, Lead Designer of Prey. We will go over the gameplay we saw as outlined by these two – here we go.
Mission: To locate a scientist who is lost somewhere on the space station.
Platform used for Demo: Judging by the button prompts the demo was running on a PlayStation 4, and Xbox One or PC. Sounds weird, but throughout the demo the button prompts kept changing. One scene showed triangle and square being used and then another would show Y and X.
The Alien Menace and their Special Abilities
It was revealed that the aliens aboard Talos 1 are called Phantoms and they have one of the most creepiest abilities I can think of. They are able to turn into any inanimate object with no limitations. In the demo, one such Phantom turned into a trash can and as Morgan was walking by the alien transformed and engaged in a surprise attack, talk about a freak out moment. It doesn’t stop there, just imagine walking down a dark corridor with limited lighting and any of the light fixtures you pass could be a Phantom; puts new meaning to the words, watch your back and trust nothing.
RPG Elements and Abilities
Not only is Prey an action sci fi thriller, but it is also an RPG. Not full on, but it has RPG elements where you are able to upgrade weapons and abilities. As you investigate the space station you can collect ingredients, create new objects, and add to the upgrading of your weapons. But be careful, as one scene demonstrated, upgrading certain abilities can attract the attention of the Phantoms.
There is a counter to the Phantom’s creepy abilities in that you are endowed with human and alien powers. One such alien power Morgan is equipped with that we were shown is called Mimic, which is the ability to change into an inanimate object yourself. In the demo Morgan transformed into a cup and hurled himself all over the room at will. This was pretty hilarious, but aside from using this ability to be silly there is a real use for it. The demo also demonstrated how Morgan can use the Mimic ability as a stealth mechanic to get around a group of Phantoms totally avoiding an encounter. Or you can use it as a flank technique and get the upper hand; player choice is encouraged.
Weapons and Gameplay
While most of the demo demonstrated a mix of stealth and creepy moments there is definitely combat to be had aboard Talos 1. We were shown a never before seen weapon called the Glue Gun which can be used for combat and to traverse the environment.
Here is how the Glue Gun was used in the presentation:
- Used on a group of Phantoms that cornered Morgan to freeze them in a gooey crystallized state, stopping them in their tracks. Then he switched to a blunt object to smash them to pieces.
- In one scene it was used to reach an unreachable area to grab a few ingredients. Morgan sprayed the glue gun on a section of the wall making a trail to the top where he simply climbed on the glue and walked upwards.
I loved not only the creativity, but the freedom they are giving the player to be creative.
There was also a section where Morgan once again was in a tight situation. This time he transformed into a ball of some sort and was attempting to get around a group of Phantoms, but blew his cover. They began to chase so Morgan combined the Mimic ability to a boost ability that hurled him in the air to reach the high ground where he could take out the enemies from above. It was an impressive moment demonstrating that you can combine abilities and use them to your advantage.
After that encounter Raphael said, “Now this is what makes this an Arkane game!” And I whole hardheartedly agree!
Graphics and Scenery
Astounding. This is one of the words I can think of to describe Prey’s graphics. The scenery is dark and filled with despair. The gameplay had us on the dreary space station of Talos 1 and also adrift in space drifting outside of the space station. I was amazed by how crisp and realistic the graphics were, Arkane has really stepped their game up with Prey.
In conclusion, we were fed a lot of information, but there is a lot we don’t know which leaves us hungry for more. I for one am definitely looking forward to being stranded on Talos 1, learning its secrets, and turning into every inanimate object I possibly can when Prey hits stores in 2017.
Go ahead and check out the gameplay footage shown at Quakecon 2016 over and over again like I have. Even though it’s not the extended cut – it’s still spectacular!